
// --------------------------------------------
// Outline: Setup
// --------------------------------------------
void setup() {
    randomSeed(analogRead(0));
    resetTimer();
    artecRobotSetup();
    artecRobotMain();
}

void loop() {}

// --------------------------------------------
// Outline    : Delete from the list
// Argument   : struct _cell_t *p  List pointer
//            : int pos            The position you want to delete from the list
// Return     : Success:0, Error:-1
// --------------------------------------------
int listDelete(struct cell_t* p, int pos)
{
  // When delete position is below 0 return error (no action)
  if (pos <= 0) { return (-1); }
  // When delete positon is longer than the list return error (no action)
  int l = listLength(p);        // Get list length
  if (l < pos) { return (-1); } 

  cell_t *target, *before;      // Element about to be deleted and the one before it
  target = p->next;             // Set first element and the one after it
  before = NULL;
  if (target == NULL) return (-1);  // When there is no target element to delete, return error.
  // Move to the target element to be deleted
  before = p;
  for (int i = 0;i < pos-1;i++) {
    if (target->next == NULL) return (-1);  // When there is no target element to be deleted, return error.
    before = target;        // Save the one before the target element to be deleted
    target = target->next;  // Renew the target element to be deleted
  }
  // If there is deleted element...
  before->next = target->next;  // Set following element to the element one before the target.
  delete target;  // Delete the target
  return(0);
}

// --------------------------------------------
// Outline    : Adding to the list
// Argument   : struct _cell_t *p  List pointer
//            : int    data        Additonal data
// Return     : Success:0, Error:-1
// --------------------------------------------
int listAdd(struct cell_t* p, float data)
{
  cell_t *elm, *last;
  // Get list elements
  elm = new cell_t;
  // When failed to get the list elements
  if(elm == NULL) {
    // Return error
    return(-1);
  }
  // Set the list end at last
  last = p;
  for (;;) {
    if (last->next == NULL) break;
    last = last->next;
  }
  // Set additional elements at the end of the list 
  elm->data = data;
  elm->next = NULL;
  last->next = elm;
  return(0);
}

// --------------------------------------------
// Outline    : Get list length
// Argument   : struct _cell_t *p  List pointer
// Return     : List length
// --------------------------------------------
int listLength(struct cell_t* p)
{
  struct cell_t *last;
  // Move to the list end
  last = p;
  int length = 0;
  for (;;) {
    if (last->next == NULL) break;
    last = last->next;
    length++;
  }
  // Set element to add to the end of the list
  return(length);
}

// --------------------------------------------
// Outline    : Get list elements
// Argument   : struct _cell_t *p  List pointer
//            : int    pos         The list element position you get  
// Return     : When list elements or elements don't exist, return 0
// --------------------------------------------
float listItem(struct cell_t *p, int pos)
{
  // When element position you get is below 0, return 0
  if (pos <= 0) { return (0); }
  // When element position you get is larger than the list length, return 0
  int l = listLength(p);    // Get list length
  if (l < pos) { return (0); }

  struct cell_t *target;    // Element about to be deleted
  target = p;               // Set first element
  // Move to the target element to be retrieved
  for (int i = 0;i < pos;i++) {
    target = target->next;  // Renew the target element to be got
  }
  return target->data;
}

// --------------------------------------------
// Outline    : inserting to the list
// Argument   : struct _cell_t *p   List pointer
//            : int pos             insert position
//            : float data          insert data
// Return     : Success:0, Error:-1
// --------------------------------------------
int listInsert(struct cell_t *p, int pos, float data)
{
  // When insert position is below 0 return error (no action)
  if (pos <= 0) { return (-1); }
  // When insert positon is longer than the list length + 1 return error (no action)
  int l = listLength(p);  // Get list length
  if (l+1 < pos) { return (-1); } 
  // When insert position is the end of the list
  if (l+1 == pos) {
    // Add to the end of the list
    listAdd(p, data);
    return (0);
  }

  struct cell_t *item, *target, *before;	// The element to be inserted, of the insert position, and one before the element.
  // Get list elements
  item = new cell_t;
  // When failed to get the list elements return error (no action)
  if(item == NULL) { return(-1); }

  target = p;
  // Move to the target element of insert
  for (int i = 0;i < pos;i++) {
    before = target;        // Save one before the insert element
    target = target->next;  // Renew the insert object
  }
  // When insert target exists
  item->data = data;    // Set element data
  item->next = target;  // Set the next element
  before->next = item;  // Set the element of the target to the one next the target element
  return(0);
}

// --------------------------------------------
// Outline    : Replacement of list elements
// Argument   : struct _cell_t *p  List pointer
//            : int pos            Replacement position
//            : float data         Replacement data
// Return     : Success:0, Error:-1
// --------------------------------------------
int listReplace(struct cell_t *p, int pos, float data)
{
  // When the replacement position is below 0, return error (no action)
  if (pos <= 0) { return (-1); }
  // When the replacement position is larger than the list, return error (no action)
  int l = listLength(p);  // Get list length
  if (l < pos) { return (-1); } 

  struct cell_t *target;  // Replacement element

  target = p;
  // Move to the target element of replacement
  for (int i = 0;i < pos;i++) {
    target = target->next;  // Renew the element of the replacement target 
  }
  // When the replacement target element exists
  target->data = data;      // Set element data
  return(0);
}

// --------------------------------------------
// Outline    : Does the specified data exist in the list elements?
// Argument   : struct _cell_t *p  List pointer
//            : float data         Search data
// Return     : Exists: true, does not exist: false
// --------------------------------------------
bool listIsContain(struct cell_t *p, float data)
{
  struct cell_t *elm = p;
  // Search data in all elements in the list
  for (;;) {
    // Break after reaching the end of the list
    if (elm->next == NULL) break;
    // Get the next element in the list
    elm = elm->next;
    // Return true when data exists in the list
    if (elm->data == data) return true;
  }
  // Return false when data does not exist in the list
  return false;
}

// --------------------------------------------
// Outline    : Round off
//            : float  arg    Argument
// Return     : Calculation result
// --------------------------------------------
int scratchRound(float arg)
{
  return round(arg);
}

// --------------------------------------------
// Outline    : Arithmetic operation
// Argument   : byte   opeID  Operation ID
//            : float  arg    Argument
// Return     : Calculation result
// --------------------------------------------
float math(byte opeID, float arg)              // Arithmetic operation
{
  float result;
  switch (opeID) {
    case SQRT:
      result = sqrt(arg);
    break;
    case ABS:     // |n|
      result = abs(arg);
    break;
    case SIN:     // sin(n)
    {
      float rad = arg * PI / 180.0;
      result = sin(rad);
    }
    break;
    case COS:     // cos(n)
    {
      float rad = arg * PI / 180.0;
      result = cos(rad);
    }
    break;
    case TAN:     // tan(n)
    {
      float rad = arg * PI / 180.0;
      result = tan(rad);
    }
    break;
/*
    case ASIN:    // arcsin(n)
    case ACOS:    // arccos(n)
    case ATAN:    // arctan(n)
    break;
*/
    case LN:      // loge
      result = log(arg);
    break;
    case LOG:     // log10
      result = log10(arg);
    break;
    case POWE:    // e^
      result = exp(arg);
    break;
    case POW10:   // 10^
      result = pow(10, arg);
    break;
    default:
      result = 0;
    break;
    
  }
  return result;
}

// --------------------------------------------
// Outline    : Retrieve timer value
// Return     : Timer value(sec)
// --------------------------------------------
float getTimer()
{
  return ((millis() - StartTime) / 1000.0);
}

// --------------------------------------------
// Outline    : Reset timer value
// --------------------------------------------
void resetTimer()
{
  StartTime = millis();
}

// --------------------------------------------
// Outline    : Temperatur sensor
// --------------------------------------------
// average
#define NumOfTS (8)
float Average[NumOfTS] = { 0, 0, 0, 0, 0, 0, 0, 0 };
unsigned long Total[NumOfTS] = { 0, 0, 0, 0, 0, 0, 0, 0 };
unsigned long PrevTime[NumOfTS] = { 0, 0, 0, 0, 0, 0, 0, 0 };
float GetTemperatureSensorValue(byte connector)
{
  byte index = connector;
  // updating with an interval of 100ms
  unsigned long ct = millis();
  if (ct < PrevTime[index]) { PrevTime[index] = 0; }
  if (ct - PrevTime[index] > 100) {
    float value = (((board.GetTemperatureSensorValue(connector) / 1024.0) * 3.3) - 0.5) / 0.01;
    Total[index] += 1;
    Average[index] += (value - Average[index]) / Total[index];
    if (Total[index] > 150) { Total[index] = 50; }
    PrevTime[index] = ct;
  } else {
  }

  return (Average[index]);
}

// --------------------------------------------
// Tv    : WCZT[̎擾
// --------------------------------------------
double GetGyroscopeValue(byte connector)
{
  int val = board.GetGyroscopeValue(connector);
  if ((connector == X_AXIS) || (connector == Y_AXIS) || (connector == Z_AXIS)) {
    return ((double)val / 16384.0);
  }
  if ((connector == GX_AXIS) || (connector == GY_AXIS) || (connector == GZ_AXIS)) {
    return ((double)val / 131.072);
  }
}

// ---------------------------------------------------------------------
// Outline    : Ultrasonic sensor value
// ---------------------------------------------------------------------
float GetUltrasonicSensorValue() {
	float Distance = board.GetUltrasonicSensorValue(PORT_A0, PORT_A1);
	// r[v or DC[^[]ł͂Ȃꍇ
	if (IRRemoteUsed) {
		if (!(BeepOn | DCMotorOn)) {
			Distance = Distance * DWEIGHT;
		}
	}
	Distance = Distance / 58.0;
	return min(Distance,400);
}

